Each time a prominent awards ceremony approaches, you'll find a demand to include of new categories to recognize overlooked contributions and satisfy the spirits of enthusiasts with niche passions.
My colleague has already made supporting a scary games classification. That would be fantastic. The same goes for board games, representing a passionate advocate's mission. But they will have to forgive me if I try to elbow in front since similar to single-minded supporters, I have a cast-iron argument for why my demand is the most urgent and significant. The demand is this: There should be an award type for logic-based games.
Organizing Gaming Categories
Categorizing art by genre is not a science; it remains highly personal, and inevitably generate discussions concluding with vague boundaries. This explains why cinema institutions avoid this approach. But it is an essential concession in the world of interactive entertainment, showing incredible range they hardly constitute a single creative category.
To recognize the complete range of interactive entertainment excellence to gain proper attention, while allowing diverse titles to receive proper recognition, specific award classifications remain vital.
Present Award Structure
Prominent interactive entertainment events offer these award types recognizing Action, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, and Sports/Racing games. Between them, these six categories successfully include numerous genres, allowing placement for numerous titles.
Not so for logic-based experiences. There’s simply nowhere to accommodate them. Think about these this year’s best games, all very different: the architectural riddles in a particular game, fast-paced pattern recognition in a different title, thought-provoking social scenarios in another game. Where could they possibly go among existing types? Unfortunately, nowhere.
The Representation Problem
Numerous examples exist excellent brain-teasers published annually without proper recognition in entertainment awards, if they accidentally match classification types such as Mobile Game, Virtual reality experiences, or the extremely competitive independent game categories.
- One classic puzzle game got overlooked for anything during that awards season
- A different innovative game missed out during that ceremony
- Popular arranging title received no acknowledgment recently
- Only a few puzzle games managed to sneak into small studio or handheld classifications
Value of Brain-Teasers
Commonly they're compact experiences, but the art in brain-teasers carries substantial weight. Famous handheld logic titles stand as most engaged experiences globally and have been for over a decade.
The famous puzzle experience rivals famous sandbox experiences for the title of best-selling game of all time; it’s also in the running as greatest title ever. Logic titles represent cornerstones for gaming as medium, while interacting with diverse game types.
Recommendation and Reasoning
Puzzle games wouldn’t have such difficulty. You could fill multiple candidates engaging, different, qualified experiences each ceremony simply — actually, with challenge, given the need to exclude many worthy titles.
To emphasize again, these are games without proper classification in important events. Brain-teaser creators operate at the hard edge game development, producing among essential manifestations of gaming itself. Comparable to movie stunt professionals, they warrant appreciation. We shouldn't delay decades.